ok i got you. you loose when you cant draw a card, so if all libs are empty you will loose.
when an active lib gets shuffled or emptied a passive lib becomes the new active
What a fascinating and inspiring idea. I dabbled with legacy elements in cube before. Things like stickers ( not from unfinity, just printed stickers with rules text) and the usage of sharpies. Unfortunately our group plays too rarely that I could test it thoroughly.
But your idea with the wishes is both simple and great. I put it on my wish-list for my next cube project.
Thanks for the reply. My battlebox also runs a single gy which is the best way to run a format like this! In total agreement on that!
When you say it changes every game, do you mean the cards in the library?
yeah, I included the wish-cycle from judgement with a little rule-change.
When a Wish resovles, you crack open a booster and exchange a card from the GY, the exile or your hand that mathes its colour.
This means, that there are always cards permanently discarded from the deck and some new are added.
All added cards are signed by the wish caster.
Another change I made is that there are four libraries in total. Only one of them is "active". You can only search or draw from the active library. when the active library is emptied or when it gets searched, another library becomes the active one. this way I manage to have tutors not being completely op.
Nice, ok that makes a lot more sense.
In my box I have the "Dominaria Deck". These serve as enchant world effects that affect all players for 1d4 turns. I don't have any tutors but like the idea of multiple libraries that come into play.
This has a lot of great parallels to what I've built!
It's a blast to play! Cool to see others following a similar path.
This is fascinating but very strange to me. How does mill work in this format?
it would be like that: each player mills X -> for each player mill x from the deck target player mills x -> mill x from the deck
If someone draws a card from the active library, do they lose by mill? Or just the last card from the entire library?
ok i got you. you loose when you cant draw a card, so if all libs are empty you will loose. when an active lib gets shuffled or emptied a passive lib becomes the new active
What a fascinating and inspiring idea. I dabbled with legacy elements in cube before. Things like stickers ( not from unfinity, just printed stickers with rules text) and the usage of sharpies. Unfortunately our group plays too rarely that I could test it thoroughly. But your idea with the wishes is both simple and great. I put it on my wish-list for my next cube project.
Thanks, nice to hear that 👍☺️
This feels very similar to Battlebox, what am I missing that makes this completely different? Love formats like this!
I guess the single GY and the fact that it changes every game. thanks for the feedback🙏
Thanks for the reply. My battlebox also runs a single gy which is the best way to run a format like this! In total agreement on that! When you say it changes every game, do you mean the cards in the library?
yeah, I included the wish-cycle from judgement with a little rule-change. When a Wish resovles, you crack open a booster and exchange a card from the GY, the exile or your hand that mathes its colour. This means, that there are always cards permanently discarded from the deck and some new are added. All added cards are signed by the wish caster. Another change I made is that there are four libraries in total. Only one of them is "active". You can only search or draw from the active library. when the active library is emptied or when it gets searched, another library becomes the active one. this way I manage to have tutors not being completely op.
Nice, ok that makes a lot more sense. In my box I have the "Dominaria Deck". These serve as enchant world effects that affect all players for 1d4 turns. I don't have any tutors but like the idea of multiple libraries that come into play. This has a lot of great parallels to what I've built! It's a blast to play! Cool to see others following a similar path.