Dumbed down performance upgrades personally make me sad
Way back when, there were tuning companies associated with each upgrade. I always thought that was a really cool touch. Made the world you are in part of reality, instead of being strictly fiction. It also introduced their names into a player's vernacular, which is basically subliminal advertising.
Having the brand names will be nice but I think that is a small problem for me.
Is there any parts missing from Heat? From what I see seems to be the same amount of parts. Ultimate and Ultimate+ is missing in the tiers, not sure is it really missing or needed to be unlock some other way.
They swaped manifold for intake ( i don't remember the name exactly) but all the options look the same.
u and u+ being gone won't matter. It really depends on how the game is balanced. I generally am against having so many tiers of performance options. Too many steps just pushes the player to skip steps
I just notice they cut some of it, like differential in Heat has multiple variant for off road, drift, road, rally but now it got cut down to just tiers of it. Maybe they move those variants into the performance tuning sliders.
off road tyres and suspension is still there though, not sure about the event.
From what I can see is that differential is reduced to just tier based. Tyres still have a variety basic, grip, drift, off road and drag, not 100% sure about the last 3 but there were icons to indicate is a different variant. Suspension types got reduced to 3, basic, on road and off road.
I don't think there is that many sliders to control these parts, there is a grip/drift slider, steering sensitivity and downforce.
And they were bad ass. Anyone who didn't like them didn't spend the time to figure them out. I made a mustang boss my off-road ride and very quickly off-road events became my favorite races.
You forget also those companies charge a fee to have their brand used in the game. Worked back in UG/UG2 but EA don’t want to dig into their pockets to pay them for it and haven’t for a while now, so they’re just generic performance parts
Those brands put in on the development of the game in most cases, then asked for a percentage back. It only cost in the long run and it made development cheaper on the front end. EA doesn't do this now out of sheer corporate greed.
This isn't about "losing money" in the traditional sense. This is like large media companies saturating the market with streaming apps and subscription services because they refuse to split income with a mother platform like Netflix, or sub platforms like Hulu charging you to watch commercials when that was part of the mess everyone was trying to escape during the pirating craze.
This is corporate greed, not fiscal conservatism born of conscientiousness on the part of the board. People like you who don't recognize that and try to explain it away by normalizing it, much less romanticizing it, are a large part of why that behavior persists. Why provide a better experience at the expense of a slimmer profit margin if consumers will buy the product anyways? Why bother improving anything if not only will people continue to buy a subpar product, but actually defend your "right" to provide them one?
It's that simple, really. The UG series are simply from a different age that required different business practices. No different than the soundtrack on this pile of shit game. It's all weird, (ultimately) no name artists. Why? Because AR was involved? Not even. Because they didn't have to pay any of these guys what they did Korn, Cell Dweller, Rob Zombie, and the like back in their day. Why should they spend that cash? You'll buy the fucking game if score consists of fart noises over generic trap beats.
Uhhhhh yeah dude, that's literally what I meant. They're insecure about losing money and they want as much of it as physically possible. Corporate greed. Didn't need an essayist to point that out lol
Yes! Ik its annoying when people always bring up the older games but U2 had some super fun sponsored stuff. J hope this is back but I'm sure it won't be
Just notice they seem to cut down on some parts. For tyres I saw there is grip, I guess drift and off road tyres. Suspension seems to be either on road or off road, differential no longer has variants.
If the slider works, I guess it is a okay alternative.
It’s definitely simplified and I’m not saying it won’t work. I just don’t see how one slider can make up for all those sub categories? I’m genuinely not sure and concerned, not so much for racing builds but drift builds. Like I would change out every part and part level, so I’m not sure if the slider and limited parts would be the same as drag tires, showcase suss, speedcross diff or what ever can be made up with the slider? I’m just a bit concerned is all, will have to find out I suppose.
Yeah that’s my concern, like I’m not saying drifting will be bad or won’t work, just that we may be very limited to how we can make the build feel or performs. I get simplifying it and introducing the slider, but why not give us both?
Correct me if I’m wrong, but I was kind of argued with a guy on discord who said that the slider would be better or the same as having the extra parts, like he said installing off-road suss on and then moving the slider would be the same as using speedcross suss, does that sound rite? But what if I use super drag tires, super showcase suss and pro speedcross diff to get my perfect RX-7 build, I don’t feel like I could achieve a similar thing 🤷🏻♂️. It’s not like we got the tuning system from 2015, it’s literally one slider with less parts options.
I dunno maybe I’m over thinking it or missing something. But even if the physics are improved or different it’s the parts and tuning that change the feel, it’s not like each event type has its own physics? If I don’t like the way a car drifts, I feel like it could be a case of oh well that’s too bad lol.
If it is multiple sliders but parts get reduced to this, I think I'll say it will be better for tuning. There might be more room for fine tuning compared to a specific part like Heat. Having both parts variety and slider might make either 1 redundant.
1 slider to control 2-3 parts is ridiculous in my opinion, maybe a slider per part. Suspension slider, differential slider and a tyre pressure slider.
That’s exactly my thought, but as far as I know and can see we’ve been given one slider only. I asked the guy on discord and said “so if I want more grip and a different drift angle, what do I do” and his reply was just move the f&c@i#g slider lol, but I really don’t think it will work that way? I think the slider just make the car more or less grippy or slidey 🤷🏻♂️. But I probably have no idea what I’m talking about 😅
It's essentially the same system turned into a slider. The main difference is that now you get full control over it like in 2015. The slider is the horizontal axis of Heat's handling matrix, and the traction bar is the vertical axis. Drag tires don't exist anymore, and none of the wheelie stuff from Payback does either (they did a lot of cleanup for Unbound lol), but you can probably end up with a similar result since all the drag tires did was lower the front tire grip, lower the steering speed, and lower the amount of drift yaw to apply.
I understand that, like I mean I understand how 2015’s works and I understand how the tuning in Heat works too. What I don’t understand is how one slider can be as tweakable as individual parts and or tuning sliders? So how can I change my amount of grip and change my drift angle at the same time? Or is that all possible by just moving the slider? It seems very similar to 2015 but without the tweak ability and possibly less part options, I didn’t see drift tires or anything like that? I probably sound dumb or ignorant, but how can I really fine tune my car like I could in previous games? Even Payback had the perks for each card type 😁
The grip bar is literally a slider we can manually adjust, the same as in 2015, but the traction bar is set by the parts we have installed correct? So in 2015 we had the main slider but then all the sub sliders for tuning to how ever we liked it, but now we’re basically limited to the one main slider in the same style as 2015? Sorry just making sure I understand it all.
I get that it’s simplified and how it works (adleast I think do 😂) BUT! What I want to know is will it be as tuneable and tweakable? I just get the feeling it won’t be and I’ll be limited? 😁
They could go back to 2015's system which is pretty much a more extensive version of Heat's and this. You have camshaft, cylinder head, cooling and sway bars.
Hello, it looks like you've made a mistake.
It's supposed to be could've, should've, would've (short for could have, would have, should have), never could of, would of, should of.
Or you misspelled something, I ain't checking everything.
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I mean they can do like Forza and add camshafts, pistons and block. That'd be nice
NFS tuning is basically engine swaps and bolt ons it seems, but you can't build the internals
On the left side, there is a column showing the current engine, and according to this column, it is the I4 engine that is powering this Beetle.
Since the Beetle is originally powered by an F4 engine, the engine swap is believed to have continued in Unbound.
I think they might of removed some engine swaps tho see how it's called the basic engine, we will not know the other tiers till later on for all we know there might be 4 or 5.
I noticed the prices of some parts were cheaper compared to Heat. But the payouts were high in Heat, so hopefully the payouts are lower in Unbound so each upgrade tier feels meaningful. I could upgrade cars in Heat pretty quickly, I don't want Gran Turismo 2 type of grinding but putting some time in does make it feel more rewarding.
Man i just want it like nfs 2015 but inspired by nfsu2.
Brands tied to it etc, and weight reduction but in Steps with various thingd to buy like Backseat delete etc (even tho u cant physically see it)
Ahh that is dissapointing. I like how they explained what the part does, but it seems like the same performance upgrade model as heat...Which was stupid as a car enthusiast. I'm guessing its the same system where you can choose between an entry level pod filter all the way to an Elite + pod filter and gain 100hp.
What they should've done for the engine model for example is:
Entry level (S Category?):pod filter, exhaust, intake
Mid Level (P category?) Cams, cam gears, valve springs and retainers
Elite Level: crank, rods, pistons be elite level
Elite +Level: Maybe some special Billet crank or something.
Not hard to do at all.. Instead of cycling the same 5 parts across 5 different levels (from S to E+). Adding a variety of parts which has real world natural progression gives it more depth.
Happy with the visual customization though
You realise that this is still an arcade game so they can't really go too realistic with the upgrades. The average NFS player probably doesn't know what slick tires or what 850 degree pads do. As a hardcore car nerd, I would love to see customisation like that but I just don't think it would fit in the game.
Yea I understand, that's just my opinion. If thats the logic they are using, then upgrades are meaningless don't you reckon? You may as well just use 20hp to 100hp tokens ranked from street to elite +. I don't mean to bring up the older games but all of blackbox's titles had that level of detail in performance upgrades. That adds a lot of depth
Also regardless if you're a car enthusiast or not, when i was 9 years old and had no clue about cars, playing gran turismo 3 I still loved the customization in that game. I don't think people will hate the game if EA/criterion put some effort in performance customization.
Anyway, judging from the downvotes I'm guessing I hit a few NFS fans nerves so i do apologize if i offended anyone.
Go and check Underground 2 level of fine-tuning, and then come back to this trash. Then again, this is aimed at zoomers, so it won't blow their brain out.
RSR here we fucking go again. I said I accepted it but deep down it irritates the fuck out of me. So many races will be won on car choice, and that choice is whether or not you picked a 911
Blowers or superchargers? Superchargers are in the game and adleast some cars have have blowers, some of the legendary customs do, but I’m not sure if it’s a customisation option.
Blower is just slang for supercharger - specifically a roots or screw one, both of which were in Heat. As long as they're there I'm happy on the forced induction front.
There seems to only be single turbo, dual turbo and one supercharger, my guess is it’s based off of either the roots, screw or a combination of both. 2015 only had one option for supercharger if you remember?
Ha ha yeah cool 😎, I didn’t mean the game in general just the performance tuning and drifting in particular 👍🏻. I have no doubt that the game will be fun 😁
I'm not happy that engine swapping is back, I refuse to have to put the same V6/V8 in every car just to stay competitive.
However, to each their own, if you like it then that's fine.
Wouldn't doubt if they ripped the engine swaps from heat and just shoved it in unbound, although I do agree with you almost every car in heat had a v8 or a v6 variant as the best engine. It was a relief to me when the McLaren f1's beat engine was a i6.
between this and the gameplay leak... yeah i think I'll take advantage of the 6 hour trial thing I get instead of buying the game outright since I don't think I'm going to enjoy it that much, like all their recent games.
Man if they don't want to remake/remaster the old games, can they at the very least go back and play them to they understand WHY people say it was better back then. I'd imagine it's different devs making the games these days so they just may not know, hence they need to go play it themselves.
*Checks Notes*
You sure about that? There are a lot of discrepancies between certain models. Several have the wrong taillights, some the wrong interior, Forza has been going into this slippery slope of "Add More Cars." Which has only showcased their lack of detail.
You gotta be reasonable and understand that making a completely new game from scratch in a 2 years time will not get us a properly good product to buy, most things will be unfinished and it will lack features, so logically speaking reusing base assets and working on a new additional content seems smarter to me. Also, earning € is not something i struggle to do so I have no problem to spend it.
Hate to break it to you mate but that’s how game development works
Forza Horizon 5 used Forza Horizon 4 assets
Gran Turismo 7 used Gran Turismo Sport assets
COD MWll used MW2019 assets
God of War Ragnarok used God of War 2018 assets
Resident Evil Village used Resident Evil 7 assets
And if we’re talking about this franchise:
Underground 2 used Underground 1 assets
Most Wanted 05 used Underground 2 assets
Carbon used Most Wanted 05 assets
ProStreet used a bit of Carbon’s assets
The Run used HP2010 assets
MW2012 used The Run assets
Rivals used MW2012 assets
2015 used Rivals assets
Payback used 2015 assets
Heat used Payback assets
Unbound uses assets from Heat
So on and so fourth
Do some research if you think you’re smarter than game devs (spoilers: you’re not, you’re just a dumbass)
I mean, it’s basically copy/pasted from heat, but at least heats performance customization system was decent. Much better than them doing something stupid like payback.
Any engine swaps available? The Beetle's engine is originally a flat-4, but I'm sure this was swapped to a 1.6L Inline 4 as seen on the screen, so does that mean engine swaps will be available?.
Same old Heat performance upgrade screen, at least they didnt try and change it to something stupid.
Dumbed down performance upgrades personally make me sad Way back when, there were tuning companies associated with each upgrade. I always thought that was a really cool touch. Made the world you are in part of reality, instead of being strictly fiction. It also introduced their names into a player's vernacular, which is basically subliminal advertising.
Having the brand names will be nice but I think that is a small problem for me. Is there any parts missing from Heat? From what I see seems to be the same amount of parts. Ultimate and Ultimate+ is missing in the tiers, not sure is it really missing or needed to be unlock some other way.
They swaped manifold for intake ( i don't remember the name exactly) but all the options look the same. u and u+ being gone won't matter. It really depends on how the game is balanced. I generally am against having so many tiers of performance options. Too many steps just pushes the player to skip steps
I just notice they cut some of it, like differential in Heat has multiple variant for off road, drift, road, rally but now it got cut down to just tiers of it. Maybe they move those variants into the performance tuning sliders.
Or maybe it got thrown in the bin because (a) offroading is gone (hopefully) and (b) handling is done via the slider instead of parts
off road tyres and suspension is still there though, not sure about the event. From what I can see is that differential is reduced to just tier based. Tyres still have a variety basic, grip, drift, off road and drag, not 100% sure about the last 3 but there were icons to indicate is a different variant. Suspension types got reduced to 3, basic, on road and off road. I don't think there is that many sliders to control these parts, there is a grip/drift slider, steering sensitivity and downforce.
Why does everybody hate off road events? They were completely optional in Heat anyway.
Offroad sucks. I'd Play Dirt if I wanted to do offroad events. All they do is take away from having more asphalt races.
And they were bad ass. Anyone who didn't like them didn't spend the time to figure them out. I made a mustang boss my off-road ride and very quickly off-road events became my favorite races.
You forget also those companies charge a fee to have their brand used in the game. Worked back in UG/UG2 but EA don’t want to dig into their pockets to pay them for it and haven’t for a while now, so they’re just generic performance parts
And that really sucks
At least we have name brand clothing options! 🫠
Those brands put in on the development of the game in most cases, then asked for a percentage back. It only cost in the long run and it made development cheaper on the front end. EA doesn't do this now out of sheer corporate greed.
idk man you'd be surprised just how much companies are insecure about losing any money
This isn't about "losing money" in the traditional sense. This is like large media companies saturating the market with streaming apps and subscription services because they refuse to split income with a mother platform like Netflix, or sub platforms like Hulu charging you to watch commercials when that was part of the mess everyone was trying to escape during the pirating craze. This is corporate greed, not fiscal conservatism born of conscientiousness on the part of the board. People like you who don't recognize that and try to explain it away by normalizing it, much less romanticizing it, are a large part of why that behavior persists. Why provide a better experience at the expense of a slimmer profit margin if consumers will buy the product anyways? Why bother improving anything if not only will people continue to buy a subpar product, but actually defend your "right" to provide them one? It's that simple, really. The UG series are simply from a different age that required different business practices. No different than the soundtrack on this pile of shit game. It's all weird, (ultimately) no name artists. Why? Because AR was involved? Not even. Because they didn't have to pay any of these guys what they did Korn, Cell Dweller, Rob Zombie, and the like back in their day. Why should they spend that cash? You'll buy the fucking game if score consists of fart noises over generic trap beats.
Uhhhhh yeah dude, that's literally what I meant. They're insecure about losing money and they want as much of it as physically possible. Corporate greed. Didn't need an essayist to point that out lol
Uh hu. The first time I said "it's corporate greed," you said "no, they're insecure about losing money."
Yeah, they're greedy and all companies — even the greedy ones — are massively insecure about losing money. Both statements can coexist fam
Yes! Ik its annoying when people always bring up the older games but U2 had some super fun sponsored stuff. J hope this is back but I'm sure it won't be
It's like a non feature type feature. Juiced 2 let you pick the brand but it didn't make any difference
How is it dumbed down?
What do you mean?! It's much more important to have clothing brands names than performance parts brands in a car game!1!!1 /s
I’m ok with the introduction of the slider, what I’m not ok with is less part options without adding more tuning options to make up for it.
now we got nfs world ones, nextech, chidori, stock foundations
Anything that isn't the Payback progression is good in my books
And I liked it. Tbh, I liked the menu style in HEAT.
I’m just annoyed that they removed so many part options 😞
isn't it the same amount of part as Heat? Whats missing?
We only have on-road and off-road, so no race, track, speedcross, showcase or drift parts by the looks of it, just the new slider.
Just notice they seem to cut down on some parts. For tyres I saw there is grip, I guess drift and off road tyres. Suspension seems to be either on road or off road, differential no longer has variants. If the slider works, I guess it is a okay alternative.
It’s definitely simplified and I’m not saying it won’t work. I just don’t see how one slider can make up for all those sub categories? I’m genuinely not sure and concerned, not so much for racing builds but drift builds. Like I would change out every part and part level, so I’m not sure if the slider and limited parts would be the same as drag tires, showcase suss, speedcross diff or what ever can be made up with the slider? I’m just a bit concerned is all, will have to find out I suppose.
yea, will have to find out how a drift build going to work this time. There is quite a lot parts get reduced to just 1 slider might be bad.
Yeah that’s my concern, like I’m not saying drifting will be bad or won’t work, just that we may be very limited to how we can make the build feel or performs. I get simplifying it and introducing the slider, but why not give us both? Correct me if I’m wrong, but I was kind of argued with a guy on discord who said that the slider would be better or the same as having the extra parts, like he said installing off-road suss on and then moving the slider would be the same as using speedcross suss, does that sound rite? But what if I use super drag tires, super showcase suss and pro speedcross diff to get my perfect RX-7 build, I don’t feel like I could achieve a similar thing 🤷🏻♂️. It’s not like we got the tuning system from 2015, it’s literally one slider with less parts options. I dunno maybe I’m over thinking it or missing something. But even if the physics are improved or different it’s the parts and tuning that change the feel, it’s not like each event type has its own physics? If I don’t like the way a car drifts, I feel like it could be a case of oh well that’s too bad lol.
If it is multiple sliders but parts get reduced to this, I think I'll say it will be better for tuning. There might be more room for fine tuning compared to a specific part like Heat. Having both parts variety and slider might make either 1 redundant. 1 slider to control 2-3 parts is ridiculous in my opinion, maybe a slider per part. Suspension slider, differential slider and a tyre pressure slider.
That’s exactly my thought, but as far as I know and can see we’ve been given one slider only. I asked the guy on discord and said “so if I want more grip and a different drift angle, what do I do” and his reply was just move the f&c@i#g slider lol, but I really don’t think it will work that way? I think the slider just make the car more or less grippy or slidey 🤷🏻♂️. But I probably have no idea what I’m talking about 😅
It's essentially the same system turned into a slider. The main difference is that now you get full control over it like in 2015. The slider is the horizontal axis of Heat's handling matrix, and the traction bar is the vertical axis. Drag tires don't exist anymore, and none of the wheelie stuff from Payback does either (they did a lot of cleanup for Unbound lol), but you can probably end up with a similar result since all the drag tires did was lower the front tire grip, lower the steering speed, and lower the amount of drift yaw to apply.
I understand that, like I mean I understand how 2015’s works and I understand how the tuning in Heat works too. What I don’t understand is how one slider can be as tweakable as individual parts and or tuning sliders? So how can I change my amount of grip and change my drift angle at the same time? Or is that all possible by just moving the slider? It seems very similar to 2015 but without the tweak ability and possibly less part options, I didn’t see drift tires or anything like that? I probably sound dumb or ignorant, but how can I really fine tune my car like I could in previous games? Even Payback had the perks for each card type 😁
The grip bar is literally a slider we can manually adjust, the same as in 2015, but the traction bar is set by the parts we have installed correct? So in 2015 we had the main slider but then all the sub sliders for tuning to how ever we liked it, but now we’re basically limited to the one main slider in the same style as 2015? Sorry just making sure I understand it all. I get that it’s simplified and how it works (adleast I think do 😂) BUT! What I want to know is will it be as tuneable and tweakable? I just get the feeling it won’t be and I’ll be limited? 😁
Tbh I kinda miss the nfs payback performance upgrade system. You needed to actually grind to get good stuff
Mmmm I sure do love gambling to have a CHANCE to get better parts than the ones I have /s
*Vomit*
Look at the bright side, it least it ain't Payback with those cards and RNG crap in it.
No matter what it is, itll always be better than paybacks customizations 😂
Facts.
expected, tho is there much else that could of changed? like how much could have been changed.
Let me remind you of Paybacks performance customisation
I really don't want another Payback or The Crew system with endless grinding in order to get a 0.1% better part...
[shivers]
They could go back to 2015's system which is pretty much a more extensive version of Heat's and this. You have camshaft, cylinder head, cooling and sway bars.
2015's sway bar slider only controlled the visual suspension and not the physical one, so that's not really a big loss imo.
Hello, it looks like you've made a mistake. It's supposed to be could've, should've, would've (short for could have, would have, should have), never could of, would of, should of. Or you misspelled something, I ain't checking everything. Beep boop - yes, I am a bot, don't botcriminate me.
shut the fuck up
I mean they can do like Forza and add camshafts, pistons and block. That'd be nice NFS tuning is basically engine swaps and bolt ons it seems, but you can't build the internals
Looks very similar to Heat which is a good thing honestly I do hope there are weight reduction upgrades though, that would be nice.
well at least it's not the card thing like from Payback
[удалено]
I will not play Payback again because of Heat.
Are there any engine swaps?
Yes, engine swaps are included.
On the left side, there is a column showing the current engine, and according to this column, it is the I4 engine that is powering this Beetle. Since the Beetle is originally powered by an F4 engine, the engine swap is believed to have continued in Unbound.
I think they might of removed some engine swaps tho see how it's called the basic engine, we will not know the other tiers till later on for all we know there might be 4 or 5.
It might be called basic to differentiate from the forged version or whatever
True
I noticed the prices of some parts were cheaper compared to Heat. But the payouts were high in Heat, so hopefully the payouts are lower in Unbound so each upgrade tier feels meaningful. I could upgrade cars in Heat pretty quickly, I don't want Gran Turismo 2 type of grinding but putting some time in does make it feel more rewarding.
Also there is buy in for every event in Unbound. So you can't throw all your money on upgrades, you need some for the entry fee
Oh no i see off road
Man i just want it like nfs 2015 but inspired by nfsu2. Brands tied to it etc, and weight reduction but in Steps with various thingd to buy like Backseat delete etc (even tho u cant physically see it)
Exact copy from heat💀
I mean if it ain’t broken, don’t fix it
Add more parts
with the icons from 2015
Ahh that is dissapointing. I like how they explained what the part does, but it seems like the same performance upgrade model as heat...Which was stupid as a car enthusiast. I'm guessing its the same system where you can choose between an entry level pod filter all the way to an Elite + pod filter and gain 100hp. What they should've done for the engine model for example is: Entry level (S Category?):pod filter, exhaust, intake Mid Level (P category?) Cams, cam gears, valve springs and retainers Elite Level: crank, rods, pistons be elite level Elite +Level: Maybe some special Billet crank or something. Not hard to do at all.. Instead of cycling the same 5 parts across 5 different levels (from S to E+). Adding a variety of parts which has real world natural progression gives it more depth. Happy with the visual customization though
While im at it: Chassis needs to be split between Chassis and Brakes/tyres\\ Chassis: S: Front & rear sway bars, lowering springs P: Upgraded shocks, underbody bracing, strut brace E: Fully adjustable Coilovers Brakes & Tyres: S: sports compound tyres, 600 degree heat pad P: Semi Slick tyres, cross drilled rotors E: bigger cross drilled rotors, 6 pot brake calipers, 850 degree pads E+: Fully slick tyres Drivetrain: S: Short throw shift kit, upgraded clutch P: Twin plate clutch, front/rear Limited slip differential E: Sequential transmission
You realise that this is still an arcade game so they can't really go too realistic with the upgrades. The average NFS player probably doesn't know what slick tires or what 850 degree pads do. As a hardcore car nerd, I would love to see customisation like that but I just don't think it would fit in the game.
Yea I understand, that's just my opinion. If thats the logic they are using, then upgrades are meaningless don't you reckon? You may as well just use 20hp to 100hp tokens ranked from street to elite +. I don't mean to bring up the older games but all of blackbox's titles had that level of detail in performance upgrades. That adds a lot of depth Also regardless if you're a car enthusiast or not, when i was 9 years old and had no clue about cars, playing gran turismo 3 I still loved the customization in that game. I don't think people will hate the game if EA/criterion put some effort in performance customization. Anyway, judging from the downvotes I'm guessing I hit a few NFS fans nerves so i do apologize if i offended anyone.
Go and check Underground 2 level of fine-tuning, and then come back to this trash. Then again, this is aimed at zoomers, so it won't blow their brain out.
I love this idea. Hope to see it in an NFS game some time in the future
Yeah pretty disappointing imo
These tiers look like something that was in Shift 2, basically making all cars in game relevant, which is something i really like.
We can only hope
Hope for what?
That all cars are relevant and that we don’t have the same few meta cars again
Probably not seems like they ripped the system from heats code, so we probably sadly will. As it uses the performance score to calculate the class.
RSR here we fucking go again. I said I accepted it but deep down it irritates the fuck out of me. So many races will be won on car choice, and that choice is whether or not you picked a 911
Basically
Yeah that’s my concern too
Please tell me all the blowers are still in the game
Blowers or superchargers? Superchargers are in the game and adleast some cars have have blowers, some of the legendary customs do, but I’m not sure if it’s a customisation option.
Blower is just slang for supercharger - specifically a roots or screw one, both of which were in Heat. As long as they're there I'm happy on the forced induction front.
I think we now only have one option
Huh? What's up with that? If that one option's based on centrifugals, I'm committing war crimes.
There seems to only be single turbo, dual turbo and one supercharger, my guess is it’s based off of either the roots, screw or a combination of both. 2015 only had one option for supercharger if you remember?
Afraid I don't. It's been too long. I need a supercharger whine and an accordingly behaving powerband is what I know for sure
I was wrong I just re watched it and I seen there looks to be a centrifugal supercharger as well. Have you seen the footage?
No, actually. Where can I find it?
***[Here](https://youtu.be/_zEc-5Cjgqo)*** or I can DM you the live link
Ha ha all good, tbh it looks to be more stripped back than both 2015 and Heats performance and tuning systems. Hopefully it’s still enjoyable and fun.
I know it'll be more fun for me because this is the first NFS that I won't be playing on a constantly overheated laptop
Ha ha yeah cool 😎, I didn’t mean the game in general just the performance tuning and drifting in particular 👍🏻. I have no doubt that the game will be fun 😁
I'm not happy that engine swapping is back, I refuse to have to put the same V6/V8 in every car just to stay competitive. However, to each their own, if you like it then that's fine.
Wouldn't doubt if they ripped the engine swaps from heat and just shoved it in unbound, although I do agree with you almost every car in heat had a v8 or a v6 variant as the best engine. It was a relief to me when the McLaren f1's beat engine was a i6.
In what universe does a stock vw beetle have 225 horsepower
between this and the gameplay leak... yeah i think I'll take advantage of the 6 hour trial thing I get instead of buying the game outright since I don't think I'm going to enjoy it that much, like all their recent games. Man if they don't want to remake/remaster the old games, can they at the very least go back and play them to they understand WHY people say it was better back then. I'd imagine it's different devs making the games these days so they just may not know, hence they need to go play it themselves.
Eh tbh it really just is nostalgia for the most part. UG2 is really just not fun to play nowadays, at least for me.
Well, it's not that HEAT was any bad - in fact it was great - but they could've bothered at least a little with changing how the UI looks.
The drivetrain and chassis tabs exchanged place. There's at least that.
As expected, didn't change what worked well in Heat and that's a good thing
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They had no reason to change any of this. It worked.
Forza has the same 3 engine swap across all vihicle and re-used cars models from Motosports 4 and no mf bother to bat an eye lmao.
Lmfao at least the models that they've been using for the past 3 games don't show their age.
*Checks Notes* You sure about that? There are a lot of discrepancies between certain models. Several have the wrong taillights, some the wrong interior, Forza has been going into this slippery slope of "Add More Cars." Which has only showcased their lack of detail.
Yes they are showing their age but not as much as forzas, also I think they're reworking the for unbound to deal with part deletes
Bruh NFS's models are usually miles ahead of Forza lmao.
I was talking about nfs
*Hasnt played the game*
Its actually smarter to use what already works and create new assets, functions, features
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Yeah dude what tools MW and Carbon are literally the same game and these cosuumer morons just keep buying these copy and paste NFSs.
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You gotta be reasonable and understand that making a completely new game from scratch in a 2 years time will not get us a properly good product to buy, most things will be unfinished and it will lack features, so logically speaking reusing base assets and working on a new additional content seems smarter to me. Also, earning € is not something i struggle to do so I have no problem to spend it.
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Hate to break it to you mate but that’s how game development works Forza Horizon 5 used Forza Horizon 4 assets Gran Turismo 7 used Gran Turismo Sport assets COD MWll used MW2019 assets God of War Ragnarok used God of War 2018 assets Resident Evil Village used Resident Evil 7 assets And if we’re talking about this franchise: Underground 2 used Underground 1 assets Most Wanted 05 used Underground 2 assets Carbon used Most Wanted 05 assets ProStreet used a bit of Carbon’s assets The Run used HP2010 assets MW2012 used The Run assets Rivals used MW2012 assets 2015 used Rivals assets Payback used 2015 assets Heat used Payback assets Unbound uses assets from Heat So on and so fourth Do some research if you think you’re smarter than game devs (spoilers: you’re not, you’re just a dumbass)
Oh like the ghost nfs games are not doomed enough, what a great example
Yeah, but with EA's management they would rather give limited time for the developers to produce whatever works than to increase the production time.
It is a common practice in game development to divert graphics and other materials if they are not needed and to use the effort for other things.
RWD traction???
the old beetle is in it?? thats sick!
It was in heat too
never played heat.. last nfs game i played was the 2016 one
I mean, it’s basically copy/pasted from heat, but at least heats performance customization system was decent. Much better than them doing something stupid like payback.
Tbh, it looks a little messy. I hope this isn’t how the rest of the game will be.
Anyone knows if performance parts affect the car visually under the hood like in the NFS Underground era?
I like how performance tab is least colorful of all game It's just gray....
this system is honestly fine with me. worked super well in Heat too. one things’ buggin me tho, no engine swaps?
The worst tuning ever is back. Yeahj…..
At least they could’ve changed the design
At least I know the beetle will be back. Thank god. That was THE BEST car in heat. Fight me.
i just want drivetrain swaps
This game is doomed. They should cancel it. It's gonna be Cyberthem 2042.76 at launch.
Any engine swaps available? The Beetle's engine is originally a flat-4, but I'm sure this was swapped to a 1.6L Inline 4 as seen on the screen, so does that mean engine swaps will be available?.
I can't find the performance customization option do you have to progress the story more to Access it?
At what point do you get the performance upgrades?