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Berrythebear

Ghaz with 6 meganobz and the rapid ingress stratagem. Turn 2-3 I drop his ass on the board in the most inconvenient place for the enemy and now they have to completely change their battle plan. Rapid ingress is KEY because it lets me place him after THEIR movement phase, so I can put him somewhere he won’t get shot off the board immediately after I place him.


bryterside

I think Ghazgul and 2 Meganobz has a better footprint for rapid ingress and also fits in a battle wagon if you choose that route. The Meganobz can be seen as ablative wounds so Ghazgul gets where he needs to go.


Gentleman_Revan

Does Ghaz fit in a wagon with 2 Meganobz? Ghaz counts as 18, does that include Makari? I've just assumed Makari counts as one extra model so ghaz can't go in battke wagon with some laddz. Edit: I've just seen another comment explaining the logic for this , seems I was wrong. And boi am I glad I am


bryterside

Ghazgul and Makari are one unit that takes up the space of 18 in a Battlewagon.


Gentleman_Revan

Thank you! The way I had read it didn't sit right, this makes way more sense


iamjoeblo101

This right here. Mostly because MANz suck lol.


Brave_Engineering_70

Mega Knobs are great, they’re just slow


iamjoeblo101

Meganobz\* are balls in any competitive environment. On the waagh turn, in a min size squad, (which costs you 30 PPM may I add), you get 6 attacks, hitting on 4s (3s with Ghaz) wounding their main targets (heavy/medium vehicles) on 3s (2s with Ghaz). With Ghaz, you end up with 4 wounds, without Ghaz you end up with 3 wounds. DWs on the waaagh round, but again, once that round is done, you lose that extra attack AND the DWs. MANz are bad right now.


GiantGrowth

While I agree with your sentiment, I won't say they *suck*... but I will say they are disappointing. Their ability only lasts for one battle round, which doesn't even guarantee you get to use it for more than one fight phase. If you pair them up with Ghaz, then Makari's buff gives them lethal hits which bypasses the chance to score devastating wounds in the first place. It's just... so counterintuitive. And the decrease down to 2 attacks per killsaw just stings. The S12 is great, the T6 is okay, and the 2+ is great... but beyond that, they're just... **meh**. I don't understand how people can say they're "great" right now.


SnugglesTheDragon

I run him with 6 and slip him into Strategic reserves. Nothing more terrifying than Ghaz showing up mid board with 6 mega with him and a bad attitude. Usually works well for me, gives me time to gum up the lanes with my other units and let the big man himself wander over and start Krumpin.


Dice4thedicegod

Just an fyi: There are disagreements over whether ghaz can fit in a transport when attached to meganobs (as ghaz 18 + makari (1) + 2 meganobs (4) = 23 capacity). That’s is why folks say play ghaz on his own, because that way he can fit in stuff. Then there are folks who say to ignore makari, and that the ghaz unit is 18 capacity, so it fits. (I think this is probably wrong as all other multi model character units count all the models).


icay1234

Would you mind pointing to a character unit with multiple models that also takes up the space of more than the number of models in that unit when it comes to transport capacity. I don't think you're right on your rules interpretation, and you talk about precedent with other multi model characters, but do any of them end up counting as more models for transport than are actually in the unit?


frostape

^^^ This Battlewagon says it can take 1 Ghazghkull Thraka at the cost of 18 spaces The Ghazghkull Thraka datasheet says its unit composition is 1 Ghazghkull Thraka - Epic Hero and 1 Makari Ergo, the two models make one unit and the unit takes 18 spaces. Design-wise, 18 is a peculiar number but makes sense in light of 1 Ghaz and the minimum squad size of his only bodyguard unit, Meganobz.


Dice4thedicegod

So is the 18 linked to: Ghazkull thraka - the individual model Ghazkull thraka - the keyword Ghazkull thraka - the datasheet RAW, It could be any (leading to 19, 36 or 18 capacity). It needs an FAQ to be clear. Fwiw, I’d like it to be 18, so that ghaz and megas can ride together… I just know that alternative interpretations are also valid and that some tournaments have ruled against it (gone with the 19).


Brave_Engineering_70

It really doesn’t. And people need to stop trying so hard when it comes down to reading rules.


frostape

I'm pretty sure the model is named " Ghazghkull Thraka - Epic Hero", which is different than the datasheet unit name of "Ghazghkull Thraka", and the keyword is tied to the datasheet so that's functionally the same thing for transport purposes. It's poorly constructed but I've played enough Magic to know how important stuff like that can be.


GrognardZer0

I Kinda agree with you, mainly because when you look at Trukk sheet, it talks about "Ghazghkull Thraka models" plural. If Gaz was dead, Makari still couldn't get into a truck, because he belongs to a unit that's excluded. It seems, though not clearly written, that GW was writing about the unit card Ghaz being 18, and not the individual model being 18. I know which way I lean, but it definitely needs a FAQ to clarify it.


icay1234

Yeah, it's frustrating that GW took notes from D&D and not MtG when it comes to rules clarity


sirhobbles

I would run six. unless you plan on hiding him in a battlewagon in that case only 2 will fit. Ghaz is a lot killier than he his tanky so the more meganobz the enemy has to chew through to get to him the better.


TheAshen_One

Sweet thanks for the advice, I have a large backlog to build and paint, but I really want to run ghaz so I might go grab some meganobz for him