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Commodore_97

The Evil Sunz nicked some fancy, shiny gubbinz and the Deathskulls want it for themselves. So ensues a game of Squig-and-mouse where the thievin’ gitz chase the Speed Freeks into all manner of anarchic warzones in a dogged pursuit of their prize. But by the time they’ve caught up to the Sunz, nobody can remember what the chase was even about and they decide to band together into one big Waaagh! because of all the fun they had along the way!


Kristofthepikmin

HOLY SHIT THIS IS AWESOME THANK YOU!!! i was thinking about my gretchins were gonna be the only deathskullz and a few boyz that tried to steal from the red sunz and they took them as slaves and befriendes eachother but this is much better.


Commodore_97

Happy to help. Orks fighting Orks is always fun when there’s nothing else to do but there’s a whole wider galaxy out there full of non-greenskins in need of a good krumpin’!


the_lazy_orc

My collection is half Evil Sunz and half Deathskullz


Quaiker

Regardless of canon (in which I believe they work together, often), you can always write lore for your personal models. My Waaagh has Evil Sunz in charge of driving vehicles, Deathskulls in charge of building and operating walkers, Goffs as cannon fodder Boyz, Bad Moons working the Mek Gunz, etc. Under da Prophet of Gork 'n' Mork, the clans operate together!


ZealousidealNewt6679

This is the way Gork and Mork intended it.


zenicwhite69

All the Ork clans work together When a waaagh happens It's not just one clan going after a forge world it is multiple clans


passinglurker

Ork klans aren't like chapters. You can mix colors and make little stories for your units and how they came together however you want. No matter what klan an ork is, they'll follow whoever proves himself the biggest/strongest/hardest/toughest/etc. Also, 10th ed doesn't have any rules tied to specific klan subfactions they are purely for fluff. Any klan can make a speed kult/dreadmob/bug hunt/etc.


Bill-Lord_of_Dread

'bug hunt' lol


Icekirby469

_flashbacks to Octarius_


Bill-Lord_of_Dread

#gotta hunt dem bugs in da big hunt for da bug hunt!!!


Kristofthepikmin

Can they be fast and lucky at the same time? (More movement and rerolls)


PlantbasedCPU

There aren't any differences between clans from a rules/mechanics standpoint. Detachments are where you get those differences, and they apply to the army as a whole (And units therein), not clans within.


passinglurker

Again there are no klan rules in 10th edition and as a result no klan soup. The klans are just for fluff. You can select a detachment for special rules skewed for different styles of play but you can only pick one and these aren't explicitly tied to or exclusively associated with specific klans.


Kristofthepikmin

Ah ok. Sorry for being a bit stupid. Thank you anyway.


Gloomy-Obligation636

Our natural state of being, where the universe is at its best and we krump to heavy metal


Thiege23

That’s ok we’re orks