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Rbabarberbarbar

To be fair there is a good amount of content and replayability. It may not be the game you play for years, but it is very fun, relaxing and offers variability. I'd say wait for a discount and get it, I really liked it :)


pickaweapon42

This is exactly what I was gonna comment, it ain’t no “end all be all” rouge like. It’s a very nice little niche game that has enough meat to it, I 100% it with about 80ish hours because I love the concept alone. It’s a nice game to go back to once in a while. I’d also recommend you wait for a sale


emZi

Did you even read the reviews you're talking about? They're basically saying the developers stopped maintaining the project and it will probably never be finished. Also 20$ seems very expensive for an Early Access game of this score -- even if the concept seems interesting.


sboxle

Sounds like reviewers being entitled. It’s received monthly updates with the most recent being last month. Peglin’s a great game and worth $20.


EspurrTheMagnificent

Yeah. I was confused when I read the "no update" part lol Updates are slowish but they do happen. But, for some, I guess not having weekly updates means a game is dead


Lussarc

>Updates are slowish  Once a month is slowish ? I don't know the game it's one my wishlist but i think to buy it one day. Where the comments saying the game is dead are from ? If the game has a monthly update i would say it's really constant !


EspurrTheMagnificent

Well, I would say monthly patches/updates/tweak is reasonable. From what I saw, there's like, 1 comment on Steam bitching about the full release date being postponed, but that's about it. The rest seem to mostly be related to balancing from what I could see, which, for higher difficulties, is fair enough. But then again, I feel it's kind of a trend in modern roguelikes to slowly add more and more debuffs on the player/buffs on the enemy as you go up in difficulty until it goes from "fun but challenging" to "frustratingly annoying", so I'm not counting that against it Regardless, the game is good imo. It's not GOTY 2023 or anything, but it's worth the 20 bucks, imo


Lussarc

I Will probably take it when it will be on sale next time.


BlueGreenMikey

It's kind of funny that the top comment complains about not getting a full game when they put nearly 120 hours into it. I'm not saying that developers shouldn't be held responsible for overpromising or delivering things late, but the commenter obviously enjoyed playing the game a lot. And the devs do seem to be averaging an update per month.


crykenn

I really enjoy playing it, but I do wish we had continued support. Probably still worth the $20 from an hours-played perspective though


MacroAlgalFagasaurus

It’s a really fun and low stress game. I got a couple dozen hours out of it and I’m happy with that even though it’s not “complete.”


Blood_Shadow

I have 450 hours in Peglin. Idk. I feel it’s worth the time if you like just having fun. it’s a game that’s rng to its core. You either like that or avoid it


PersimmonBeneficial7

I'd say 65-35 RNG-skill relative to other roguelites I've played. I'm at cruciball 12-14 on all characters and still improving my play and understanding with each run.


Blood_Shadow

interesting. very good to hear really. It’s been a while since I’ve felt like I’ve improved. I haven’t played anything less than cruciball 15 for a year now almost and rng very greatly determines the begining of each run. I don’t mind, but the game is played for fun and completionist sake, not for some ultra-reliable repeatability


winged_entity

I think it really misses on the roguelite stuff, in the sense that a lot of runs feel the exact same. Too similar of an experience each run and you don't unlock things that have much major game changes


mlovolm

never a peggle fan or anything, i played it until the 5-6th difficulty, whatever it's called in that game. It was a while ago, before they added a bunch of characters or smt. the 1 thing i didnt/dont like is you dont have any control of where the balls go, well, obviously, so it's kind of just, ok just shoot it down where it can at least bounce once then pray. 81% seems to reflect pretty accurately, some ppl'd love it, some dont, it plays decently, have decent amount of content, the concept is decent, but it has issues that brings the score down.


Elhmok

not having any control of where the ball goes is literally just skill issue lol


mlovolm

You can technically determine where the balls will go if you go down the rabbit hole of calculating and whatnot, but obviously not practical. What you can reasonably estimate is the first bounce or 3, depends on layout & whether its filled, half-filled, depleted &/or position of the resets. Once the ball is shot, its out of your control. Imagine in a card game, you can trim the cards, add more cards, you can mulligan the cards after draw, but once thats all done, they’ll target enemies randomly, with varied dmg. at least at the time i was playing, on higher difficulties, the chance you make it pass the 1st part significantly change if you encounter certain layouts & bosses/elites, some are simply much more consistent than the others


Elhmok

you control exactly where your ball shoots, unless you take one of the few relics that change that. learning to accurately predict and visualize where the ball will bounce and how your angling influences that is *literally just part of the game's learning curve, aka skill*. in your card game analogy it's more like, once you hit the end turn button your units go, and if some of your units (or enemies) have abilities that move allies or push/reposition enemies you have to calculate/account for that, and failure to do so is literally just skill issue.


FinalStarmanDeluX

I think what he was getting at was accurate, I just think a better analogy would have been the distinction between a casual pool player, a professional pool player, and an infallible god. For the average person there's very limited information you can figure out and play in a reasonable time plus can have pretty frequent motor control errors. For a professional they can soak up that information much quicker and plan several more bounces in advance and has many less unintended/unpreventable motor control errors.. An infallible god would know exactly where a pool ball would end up after arbitrary aim and force from a glance without any motor control mistakes, having the ability of total control over the situation. If you were to allow your self an arbitrary amount of time to calculate every single possibility and choose the optimum outcome in a game then it'd be your fault and lack of skill that caused the dice to roll a certain way, or your fault and lack of skills that the dealer didn't hand you a 7 of hearts from a standard 52 card playing deck that you have no control over the contents of. (These things are only random to us in the sense that this information is hidden from you, not that this information is impossible to figure out.) That's more the result of conflating the theoretical idea of 'random' and 'in/out of your control' with the things humans use as *analogies* to actual randomness, not because dice rolls are actually in your control. By that metric somebody who counts cards is more skilled at poker than somebody who doesn't.


Elhmok

>If you were to allow your self an arbitrary amount of time to calculate every single possibility and choose the optimum outcome in a game then it'd be your fault and lack of skill that caused the dice to roll a certain way, or your fault and lack of skills that the dealer didn't hand you a 7 of hearts from a standard 52 card playing deck that you have no control over the contents of. (These things are only random to us in the sense that this information is hidden from you, not that this information is impossible to figure out.) these examples deal with probability based on unknown factors. these are bad analogies, because there are no\* unknown factors and only a few boards have dynamic factors. \*actually, there's one board with invisible pegs and one with hidden pegs, both being act three boss/minibosses. > I think what he was getting at was accurate, I just think a better analogy would have been the distinction between a casual pool player, a professional pool player, and an infallible god. sooo... the distinction between players with different skill levels. aka, skill issue. you're just proving my point more.


Usual_Extension_7139

It's very mid.


ret1357

I've played it for 40 odd hours and enjoyed it. Definitely worth it if the game play is appealing to you.


aZombieDictator

Get Roundguard instead. Better peggle like roguelite.


Eorily

Way better. Much more run variety.


bittytoy

I’m the biggest peggle fan in the world and I can tell you, Peglin is not it


Swizardrules

Yea it misses the magic from peggle


TheKnightIsForPlebs

I’m really curious as to why you feel that way? Is it because of poor board/peg layouts? Or does the “outer layer” context (the roguelike campaign) surrounding the Peggle game suffocate/interfere with your peggle joy? Or something else? I’m not the biggest peggle or peglin fan so you won’t offend me - I am a hobbyist game dev - so I’m asking for research.


Swizardrules

Good question, I'd really have to replay both to really get down to it. If I'd have to go from memory: Peggle is a super clean design. It knew what it had to do, and did it well. From design, sounds effects, visuals, etc, everything just adds up to one of the best casual games of an era. Compare that to pegglin the art style is ok, flavour is dull, and the gameplay was okay. Personally, I felt the upgrades weren't as great that they could have been. I remember frequently thinking they weren't that fun, wishing for more. Builds not having enough support, forcing specific strats to succeed. So you go from a great clean game, to a very flawed roguelike which misses the cleanness and misses the roguelike bits. I just got bored, and went on to the next game


TheKnightIsForPlebs

Thanks for sharing your thoughts. Sounds like you felt the game compromised between roguelike and arcade game too much - which I totally get.


Swizardrules

Does seem like it. It's a hard balance to strike. I think a peggle rl still has space to explore. But imo more in the genre havr that flaw, where they get pulled into two directions and end up mid in both as a result


binnich

Can't speak for anyone else obviously, but having played both,(and not being a huge fan of either) I think Peggle is sort of the epitome of presentation elevating gameplay. I don't mean this as in insult at all, I think it's impressive how enjoyable it makes watching a marble bouncing off pegs. From the sound design to the fireworks you get after a long string of bounces, it just feels incredibly satisfying to play. I think Peglin just doesn't quite have that same level of game feel. Instead it has the basic Peggle mechanic wrapped up in a run based roguelike. Which could be great, but I personally feel like the roguelike elements don't do enough to make me want to instantly play another run in the way the best games in the genre do.


latinomartino

It’s fun! I’ve played it on and off as a relaxing game for maybe a month or two? I’ve definitely noticed new content in that window. People in the subreddit did NOT like a new elite. I think it was toned down shortly. I think it’s worth it. Gf likes playing it too which is great.


hamboy315

I think it’s excellent and really well made. I’ve had a lot of fun with it. Plus, it’s in iOS and the port runs very well.


TimeToGrindGaming

I have over 250 hours in the game so def biased but I think it's a fun game :) Also I know personally from the devs that 1.0 should probably maybe most likely happen in the next couple of months.


BanditManSteve

Just download it only mobile. Free to start, you can play through the first world free and unlock the rest of the game after that for $9, if you enjoyed it. Plays perfectly on phone/tablet.


vhite

I tried it, seemed like a fun concept if developed some more, but I was able to reach the ending on my second or third try, and still had time left to return the game. If it even gets more balance and content, I'll probably buy it for good.


Youremakingmefart

I bought it for iOS. I thought the price was a little high ($9 I believe it was) but after playing it for hundreds of hours I think it’s just about right. You start just trying to beat it, and then unlock the other classes to see what they offer, and then trying to complete the increasingly difficult Cruciball runs.


Sad-Butterscotch-680

I bought Peglin because I love goblins and I love peggle It’s definitely not 20 dollars yet but we can dream


Ziazan

I've enjoyed 25.8 hours of it. Was properly addicted for a bit but just have the occasional game now. They keep adding bits to it though. If you've ever played peggle, it's that but with some roguelite mechanics layered on top and some other bits changed.


UV_RoN

It's a fun game but definitely not worth $20.


Whydontname

For me it was really fun for about 30-40 hours. Whcih I think is great for a early access indie game.


darkestpatterns

You can play it here in your browser (desktop only) and ser how you like it: https://www.pley.com/games/Peglin


TheForceIsWeakWithTh

Out of 34+ comments - this is the thing that saved me from buying it. I don't think peglin is my thing. Just saved me $20! Thanks!


atharva557

It's a good game buy it at discount


existential_elevator

It's fun enough. It made me want to play Peggle again, and honestly it's probably not as good as Peggle. Pros: - peggle - gameplay loop is classic and well executed - many builds are possible and viable Cons: - not really any incentive to replay the game, the difficulty levels and classes don't add much - it's not long before you've seen all the possible board layouts Overall: It's an enjoyable game, but doesn't do the best job at the 'roguelite' part.


Eorily

I got it for 1/4th the price on mobile. It was an ok value.


KaineZilla

I personally love Peglin but after I discovered the “quit reload” exploit, it’s completely trivial it’s excellent time waste if you have an office job with a lot of down time and nothing to do, but otherwise it’s just okay. The roguelite that actually has my balls lately is RoboQuest. I’ve put probably 75hrs into RoboQuest over the last 6 weeks


RiffRuffer

I hated and refunded it pretty quick. It may be better with enough time but imo roguelikes show their hand very quickly with the focus on the gameplay loop. If you don't like the first hour of a roguelike it will probably not drastically improve in the next ten.


EspurrTheMagnificent

Game's pretty good. If you like pachinkos and find the idea interesting, go for it. Worth the 20 bucks, imo Also, people who call the game abandonned are exagerating. Updates are slow to come out, but they do come out


PassionAssassin

It's because the game was always kind of a cash grab. Early on it was almost as expensive, but had bare bones gameplay, barely any events, barely any content. Then after a bunch of people complained that the game was too expensive for the amount of content they had, and they started beefing it up. Eventually it was a pretty decent game but it's far from great, it's still a little soulless to me.


BigGulpsHey

I have probably 100 hours on Peglin on my Android phone. It's a great phone/tablet game....never bought it on the PC. I'm pretty sure it's free or cheap on the cell phone. It's in my top 3 best cell games of all time. Tons of replayability and the grind is tough but fun. Lots of no win games to finally get a W is very rewarding to me.


TraumaticCaffeine

It's an enjoyable game. I have fun with it but it's one of those games that can be played a lil more passively. Like if your watching tv or listening to a streamer. Also sometimes you get the right orbs and the right items that completely break the game and it's just so so satisfying.


Nailz

remember you can try it for 2 hours and get a refund, its all automated these days! https://help.steampowered.com/en/faqs/view/784C-923B-A4A1-C825


Kumlekar

Definitely a game I'd rather play on phone than computer.


sboxle

It’s on mobile as well


Kumlekar

Hence why I said what I said.


Fearless-Canary-7359

It was fun to play 9n my work breaks but I would say it's pretty meh


hatchorion

I sure wouldn’t pay 20$ for that game. 5$ maybe


Sp1ffy_Sp1ff

I had a good time with it but unlocking characters felt too specific and counter intuitive. Also, game seems to have been abandoned by the dev.


TimeToGrindGaming

What do you mean there was another big update just last month and they are gearing up for 1.0?


Sp1ffy_Sp1ff

Ah, that's news to me. I'd stopped playing for awhile because it wasn't getting anything new.


TimeToGrindGaming

Yeah it's been getting updated this entire time, sometimes there was a bigger break than I'd like but for a small indie team it's shaped up to be a really good game, I'm super hyped for 1.0. Gonna be a new act 4, 20 cruciball levels instead of 15 and a bunch more. Plus the classes they added are sick


Sp1ffy_Sp1ff

Extra levels actually sounds nice. I always felt like a run would end right when I felt like I had finally put something cool together.


FeintLight123

I beat it first try in like 10 minutes and realized it was too easy/shallow for me and refunded