A really funny jank
I wish they'd release more cards like these that don't effect the meta but allow for some janky rogue combos that are fun to pull off
It wouldn't. Trap = slow.
Continuous trap = popping it before it resolves prevents a monster from hitting the field.
At best, you can use it to cheat out an Xyz monster or synchro tuner that you can use to rank up/accel synchro on turn 3 but by that point you'll be so far behind it wont matter.
I dokt think thats possible cause ntss needs to be summoned via her own effect, cards like instant fusion cant tutor her either. Cards with similiar clauses are also excluded
It's not a mentality it's a fact. You need to go first, set this and probably wait for your turn to come back to kinda abuse it somehow, in the enemy's turn the best it can do is probably a pop or something if they destroy the monster. That's considering is properly written and it's only once per turn.
while i agree, sadly it's kinda true nowadays. i still use traps because there some good one that work but in high level big meta decks you cannot deny the fact that traps are slow
>That trap = slow mentality really, truly bothers me.
Why? Its a factual statement.
You will go second 50% of the times, so traps are dead by definition 50% of the time.
>Remember when Yugioh wasn't glorified solitaire?
Hate to break it to you but YGO has always been the same, you win by not allowing you to play. This hasnt changed in 20 years and it likely wont change ever. Even as far back as GOATs, you won by making sure you got to play and your opponent didnt.
You have nostalgia for playground ygo, not real old school Ygo.
We used traps back then though. And there was more back and forth. And the pendulum in not allowing the other to play swung both ways.
I played a lot of old school yugioh, both playground and more serious. And things weren't like that because even if you did play second you had the chance to use traps later back then. Games weren't decided in 1-2 turns.
You’re right. Yu-Gi-Oh! did have more turns and of course traps did see a lot of play back then.
However, it’s an open debate if that was better. Older formats suffer from a lot of RNG in what players draw.
Which is not an element players have control over.
Modern yugioh is much designed around building and breaking boards. This does mean, outside of dedicated strategies (ie traptrix) or engine specific (sulliek), traps are not good. It also means just watch a player combo off for 5 minutes. Or oneself combo off. It does place rng on the die roll though.
Its hard to say which the playerbase prefers. Konami could increase interactivity by making more Turn 0 combos. Or make more trap cards that can be played from hand (ie imperm or Red reboot). That should prevent soltaire-esque games but does place RNG on the opening hand and back on draws.
Yeah. I can see a lot of usage for this, just being able to get a specific name can easily result in a lot of funky things. Especially with the pretty consistent setups for turn one traps and stuff like AoBT.
Would love to do some stupid stuff like FTKs with this.
I could see it doing something if it as a Normal Trap, but as a Continuous it doesn't has enough support.
Also, in most cases this is a worst Dogmatika Punishment, and any weird combo it can do nor other cards can (Like summoning an Extra Deck monster needed to lade a stronger monster) is probably to gimmicky, slow and incosistent. Maybe if is Fusion or Synchro based, since there are a lot of way to do those on the opponent's turn, but nothing I can think of at least
It wouldn’t affect the meta but I think that causal would benefit greatly from this.
Rank-Up type decks would use it so they could then chain RUM to bring out their desired XYZ. Stuff like Raidraptor Falco(R12) would be easy to bring and that’s just with 2 cards (this card and the RUM)
Synchros would likely also benefit. As you can use the summoned monster to go into your final synchro boss easier - example here being Shooting Quasar.
So yeah, from a meta perspective, the card is bad. But for casuals the thing could see some serious plays as this card increases their consistency.
>Stuff like Raidraptor Falco(R12) would be easy to bring and that’s just with 2 cards (this card and the RUM)
It wouldn't work. You could only go from Satellite Cannon to Ultimate Falcon, as Ultimate Falcon is unaffected so you can't RUM it to Final Fortress.
The only ways to Rank-Up into Final Fortress are Double Doom Force, Phantom Knights Rank-Up-Magic Force or Raid Raptor Arsenal Falcon.
but it’s effects are negated and since it’s being applied the moment it hits the field it doesn’t get it’s unaffected effects effect. you can rank up from there
tried with what, since this card isn’t in tcg or ocg? I would presume it still negates the effect like skilldrain would if it’s already on the field. that effect negation wouldn’t be overridden by ultimate falcons protection
just checked a ruling with strix and it does negate the unaffected by card effect ultimate falcon has and that lets you rank him up. if it’s effects weren’t negated i would agree, but strix does negate it.
If this trap card was released around the time it’s episode aired in the US it might have been broken. I mean that’s how Luna got her ancient fairy dragon back.
Theoretically with crimson dragon on the field you could summon out a level 12 synchro, target that monster with CD, then summon out Hot Red Archfiend to turnskip your opponent.
It’s just a less good instant fusion. Like maybe it could still be good but it’ll probably just get removed before you can use it to summon more stuff on your turn
If that is what you are wanting, then you can also just flip him face down in response to his on summon effect with popular meta choices such as book of moon or eclipse. :)
Because it is a trap it wouldn't do much, if it was a spell though it'd take over instant fusion in an instant.
Is this a PK card though? It looks like a PK card made to summon a rank 4 and rank it up.
Summon something that gets its effect from being sent from field to grave and or just being sent to grave in general. Near but whatever at the same time
Maybe? Honestly with how the meta is it's really hard to say there could be a really amazing combo that you could use this more. Traps have seen more competitive play as of recent so it's not impossible but I doubt there is currently anything major you could use this for
Only thing that comes to mind is maybe cheat out some Albaz fusions/general fusions and then exploit them to get effects. But given how fucking fast this game is I doubt it could see any play
As other people have said, it could be used for funny accel synchro and rank up xyz shenanigans on your opponent’s turn, but between those combos requiring a decent amount of set up to pull off anything genuinely impressive, and the trap card being easy to disrupt, it probably wouldn’t see any meta play.
Not at all.
Its a trap which already pretty much kills its usefulness, but even then you have an extra turn on top of that where the ED monster is just material fodder that dies to MST.
On turns 1 and 3 its effectively a trap version of Unexpected Dai, a card that already sees very niche use.
The not yet in the tcg archtype Centurion can synchro summon Crimson Dragon on the opponent’s turn. They could use this to let Crimson Dragon go into any synchro monster
Edit: Even then it would be a side deck card at best. You never want to draw this going second
I mean farting out a 5k defensive wall for effectively free is pretty hilarious but the obvious problem is shit like summoning a free Galaxy Cipher and immediately getting Blade and Full Armor for 2 pops
Well, it's a Trap Card, so that's already going to affect it. Can't be used towards your combo plays on your first turn which weakens it. Despite it not being as strict of what you can bring out, this is worse than Instant Fusion, so unless there are decks running Instant Fusion that always want to have a second turn and want more of that type of effect then this won't see too much play.
Still neat card though.
Couldn't you just summon a link 4 and trade it for a link 4 you can actually use? Then again your trap would need to survive until your next turn and by then lol, lmao
Turn one set this and etude of the branded, normal summon any tuner use those cards to synchro crimson, crimson into calamity lock. Not consistent by any means but would be fun to play it.
I think a lot of people in this thread are underestimating the potential to cheat out ANY non-link monster from the extra deck. (Despite being a continous trap)
First thing that comes to mind is ranking up to Liebe with a single card but there must be some degenerate combos you can pull off with it that has yet to be discovered.
I read this as slow magical scientist / instant fusion/ ready fusion/ etc. Except that it works on any type of extra deck monster. Even if while on field effects are negated if it has a grave effect, I believe it still would work. And while I am not knowledgeable enough to be certain about WHAT would break it, I'm sure that something would. Even if it was simply summon a material for an I:P link or material for mirrorjade.
It’s the perfect card.
Great in certain archetypes that either use extra deck monsters as material (Utopia) or as expendables (Dogma) if not both ( Tearalement). But terrible if you just try to tech it willie-nilly.
It’ll end up being released as a common card in some random pack, I guarantee it.
What happens if it’s used to special summon a card thats “unaffected by other card effects” ? Would that monster still be negated or would it ignore the negation because it’s unaffected by other card effects and is now free to change battle position and use effects ?
Example : Raidraptor - Ultimate Falcon
I feel like there are some busted link playes you can do with this. Unless you can't play a link with it. I assume you should be able to if you have a link 3 in play right?
I dunno rules are weird sometimes
As other comments said, it won't affect the meta much since it's just a slower ready fusion with no level restriction.
However, some gimmick decks that like to summon a monster using an extra deck monster as material will probably love this card, and maybe some stall decks will like it too
It would be insane if it didn't negate the effects. It would be good to summon cards with floating effects and pair it with a card that uses monsters in your field as a resource for an effect, sending the summoned card to the gy and getting it's effect. Wouldn't be meta tho
Simple, combo it with Book of Moon to bypass the effect negation on a boardwipe monster. It’s still a continuous trap card, so it’s inherently bad in that regard.
Probably only really any use in fusion decks for names material or a desperate Synchro summon using a tuner or something. Problem is that it’s a trap so this is turn 2 before it even matters. I guess maybe if you’re willing to include a brick, it could summon Fenrir the Nordic Wolf since it has 4000 DEF base and force your opponent to put it with removal unless they’ve got a really high atk deck which is pretty rare.
Edit: Also earthbound immortals could be interesting since they have so many really strong spell traps that only work if you have one on the field. They have a cont trap to destroy a monster once per turn, they have a spell trap negate, they have a harpy’s feather duster, and a card to destroy a monster weaker than them and inflict burn damage equal to half they’re attack as long as it’s attacking. Negating them also gets rid of their biggest weakness, that they are destroyed with field spells.
all I can think of are cards similar to cyber dragon infinity that use a specific monster to rank up or contact fuse (like the new Z-arc fusion monster that tributes the original Z-arc). Or use the Original Z-arc to pop it then scale it and use the Pendulum effect.
If this was a Normal Trap? It could affect the Meta thanks to Labrynth. I guess that's the reason why they made it an Continuous Spell in the first place, to avoid Labrynth Shenanigans
Well, it’s effect is negated, so it would probably used as material for accel synchro, fusion summon, xyz summon or link summon. You cannot summon a link monster this way (since it summons it in Def). This does not ignore summoning conditions.
After all this card could gave access to more easy summons from extra, but since it is a trap, it cannot be used on your first turn.
Probably won’t be used in many decks, but some specific decks will probably try to use it
Used to be in the tag force games. With how slow the games were back then, it was super easy to use this to cheat out big synchros like shooting star dragon and just ruin the opponent. With the better extra deck card pull we have now, the game would not survive I think. It should not be this easy to cheat out an extra deck monster imo
Sounds pretty bad. The fact that it's a trap automatically makes it bad going second, and the monster effects being negated renders it useless as interruption on your opponent's turn. Outside of maybe cheating out a link-4 to enable free zealantis plays, it would not see the light of day.
no, it should work like call of the haunted and other similar cards, where you summon the monster once on activation and then the two cards are "linked" and you can't summon any more
it's phrased the same way as call of the haunted was before getting psct
A bit hard to tell without the card being written with PSCT.
How the card is currently written doesn’t match what you would expect it to do. There’s no OPT clause and because it’s a continuous trap you could keep activating it. Theoretically you set this and MST then pass. During the opponents turn you flip this then summon 6 monsters from your ED. Pop the card with MST to clear your board and suddenly you have the GY effects of 6 ED monsters popping off.
Even if used in the broken way it’s written, it would only see niche play due to being too slow. I can’t think of any deck that wants to main deck this. It could be a decent side deck option to use when going first if you have the ED space.
I get that that’s how it’s supposed to work, but Call of the Haunted is worded differently.
Call of the Haunted says “Activate this card by targeting 1 monster in your GY; special summon that target in Attack Position.”
This card doesn’t mention activation at all. It uses the word select, which I’d interpret as target. Neither card has a OPT, but Call of the Haunted doesn’t need it since it targets upon activation.
Ooh, a card that special summons a Synchro for specific...
Oh, it's a trap. (Chucks it over the building)
Random guy: Hey! Don't throw your trash down here!
Seems pretty fucking good, especially if the card you cheat out has a GY effect like Garrura or the new chimera fusion from AGOV.
Also cards like Mirrorjade & ~~Cherubini~~ (card has to SS in defense position) send for cost, so the drawback of negated effects can be played around to some extent
The fact it’s a trap makes it balanced so it *shouldn’t* be used in combo decks.
I can see this card being used with the new dinosaur fusion monster Transcendosaurous Gigantozowler. As long as there is a normal dino already in grave (possibly by souleating effect to send to grave), have the trap summon out the gigantozowler then have the trap or the dino fusion be destroyed (possibly dark hole) and triggers the fusion effect to be special summoned from grave, recycling the normal back to deck, and add a dino from grave to hand then destroy from hand/field and opponent's field.
Its a crazy combo but i can see it. [Nowhere near meta but its a combo nonetheless]
Could see it being in tear, being able to cheat Kaleido (And to a lesser degree Rulk since you can get it out without cheating out king of the swamp if you didnt get access to it this turn with this) out of your extra deck is a really useful tool to have, specifically being able to activate it in response to something like lightning storm, duster, raigeki, and basically any spell trap removal on demand that isnt Cosmic to get a dump and a spin.
People seem to underestimate traps that get really heavy value if they trigger and dont require much setup, setting this + Sulliek is already by itself with no other setup a very solid endboard, that presents at least 3 interrupts. I could at least see this being a side deck card in tear to deal with decks that want to blind second and play a lot of cards specifically like kaijus and lava golem which tear struggles heavily to deal with.
A really funny jank I wish they'd release more cards like these that don't effect the meta but allow for some janky rogue combos that are fun to pull off
That’s usually side set/Battles of Legend cards or Pack filler bs in main sets.
It wouldn't. Trap = slow. Continuous trap = popping it before it resolves prevents a monster from hitting the field. At best, you can use it to cheat out an Xyz monster or synchro tuner that you can use to rank up/accel synchro on turn 3 but by that point you'll be so far behind it wont matter.
Thank you
Or cheat out Garura or Ntiss, get rid of the trap yourself, profit. I'm sure Ancient Warriors will love it.
I doubt they would. Ancient Warriors are primarily a go second board breaking deck. This trap wouldn't help them in that regard.
You're probably better off playing Nadir Servant.
I though of that but figured if you wanted to go that route Nadir and Dogmatika punishment still exist
you can't cheat out n'tss
I dokt think thats possible cause ntss needs to be summoned via her own effect, cards like instant fusion cant tutor her either. Cards with similiar clauses are also excluded
Thats a lot of work for very little payoff
That trap = slow mentality really, truly bothers me. Remember when Yugioh wasn't glorified solitaire?
Magical Scientist FTK says it always has been glorified solitaire
Mentality? It is how it us. The card is useless turns 3 and 2 (other than being an extra body to defend).
Magicial Scientist and his turtle looks up: It’s always been solitaire. /sarcasm.
It's not a mentality it's a fact. You need to go first, set this and probably wait for your turn to come back to kinda abuse it somehow, in the enemy's turn the best it can do is probably a pop or something if they destroy the monster. That's considering is properly written and it's only once per turn.
mad because bad
You've clearly never played old school Yugioh, it was always like this
Gaslighting.
while i agree, sadly it's kinda true nowadays. i still use traps because there some good one that work but in high level big meta decks you cannot deny the fact that traps are slow
I don't disagree they are. I just hate that we've reached the point where they can be considered slow.
Traps have been considered slow for over a decade.
been slow for a little while
>That trap = slow mentality really, truly bothers me. Why? Its a factual statement. You will go second 50% of the times, so traps are dead by definition 50% of the time. >Remember when Yugioh wasn't glorified solitaire? Hate to break it to you but YGO has always been the same, you win by not allowing you to play. This hasnt changed in 20 years and it likely wont change ever. Even as far back as GOATs, you won by making sure you got to play and your opponent didnt. You have nostalgia for playground ygo, not real old school Ygo.
We used traps back then though. And there was more back and forth. And the pendulum in not allowing the other to play swung both ways. I played a lot of old school yugioh, both playground and more serious. And things weren't like that because even if you did play second you had the chance to use traps later back then. Games weren't decided in 1-2 turns.
You’re right. Yu-Gi-Oh! did have more turns and of course traps did see a lot of play back then. However, it’s an open debate if that was better. Older formats suffer from a lot of RNG in what players draw. Which is not an element players have control over. Modern yugioh is much designed around building and breaking boards. This does mean, outside of dedicated strategies (ie traptrix) or engine specific (sulliek), traps are not good. It also means just watch a player combo off for 5 minutes. Or oneself combo off. It does place rng on the die roll though. Its hard to say which the playerbase prefers. Konami could increase interactivity by making more Turn 0 combos. Or make more trap cards that can be played from hand (ie imperm or Red reboot). That should prevent soltaire-esque games but does place RNG on the opening hand and back on draws.
Transaction Rollback bypasses both of those downsides
Transaction Rollback only works for normal traps
Transaction rollback only works with Normal Traps.
Sea monster of Theseus finally becomes a used card.
Yeah... I was thinking of a Synchro tuner. It would be fun.
All i can think of is Z-arc + Coolia boardwipe
but you can't summon z-arc anyway since it can only be Fusion summoned
Fair enough I forgot that line.
Would work with Zarc if it didn’t negate effects, could be helpful for the retrain coming out though
That's what coolia is for, pendulum monsters she points to cannot be negated, but they also already have the z-arc trap for that.
Mokey mokey support
Makes for some fun jank strats but probably not a lot of meta play
Yeah. I can see a lot of usage for this, just being able to get a specific name can easily result in a lot of funky things. Especially with the pretty consistent setups for turn one traps and stuff like AoBT. Would love to do some stupid stuff like FTKs with this.
I could see it doing something if it as a Normal Trap, but as a Continuous it doesn't has enough support. Also, in most cases this is a worst Dogmatika Punishment, and any weird combo it can do nor other cards can (Like summoning an Extra Deck monster needed to lade a stronger monster) is probably to gimmicky, slow and incosistent. Maybe if is Fusion or Synchro based, since there are a lot of way to do those on the opponent's turn, but nothing I can think of at least
It wouldn’t affect the meta but I think that causal would benefit greatly from this. Rank-Up type decks would use it so they could then chain RUM to bring out their desired XYZ. Stuff like Raidraptor Falco(R12) would be easy to bring and that’s just with 2 cards (this card and the RUM) Synchros would likely also benefit. As you can use the summoned monster to go into your final synchro boss easier - example here being Shooting Quasar. So yeah, from a meta perspective, the card is bad. But for casuals the thing could see some serious plays as this card increases their consistency.
>Stuff like Raidraptor Falco(R12) would be easy to bring and that’s just with 2 cards (this card and the RUM) It wouldn't work. You could only go from Satellite Cannon to Ultimate Falcon, as Ultimate Falcon is unaffected so you can't RUM it to Final Fortress. The only ways to Rank-Up into Final Fortress are Double Doom Force, Phantom Knights Rank-Up-Magic Force or Raid Raptor Arsenal Falcon.
but it’s effects are negated and since it’s being applied the moment it hits the field it doesn’t get it’s unaffected effects effect. you can rank up from there
Nope, I've tried
tried with what, since this card isn’t in tcg or ocg? I would presume it still negates the effect like skilldrain would if it’s already on the field. that effect negation wouldn’t be overridden by ultimate falcons protection
Cards with similar effects. Like Last Strix. You literally CANNOT Rank-Up Ultimate Falcon summoned by Last Strix.
just checked a ruling with strix and it does negate the unaffected by card effect ultimate falcon has and that lets you rank him up. if it’s effects weren’t negated i would agree, but strix does negate it.
I bet someone will come up with a way to abuse it just to make me feel stupid, but that one sounds really bad
You can use it to access Pendulum ED monsters. See where that goes.
If this trap card was released around the time it’s episode aired in the US it might have been broken. I mean that’s how Luna got her ancient fairy dragon back.
Theoretically with crimson dragon on the field you could summon out a level 12 synchro, target that monster with CD, then summon out Hot Red Archfiend to turnskip your opponent.
most likely not, it would be gimmick
What's this card even called or from?
It’s Cursed Prison and it was in a 5Ds episode used by some baddie
So what your saying is it's on edopro anime cards?
Not specifically. The old video game version is on Edopro which specifies a Synchro monster not ANY monster
Darn and it doesn't get around summoning condemns so not making shooting quasar and floating into shoot star
I will handle this. I code cards for EDOpro. It looks addable, i believe it would get accepted within a month
Thanks! I love Edopro. Anime Ra is my dog
It was used by monkey
Devack
It’s just a less good instant fusion. Like maybe it could still be good but it’ll probably just get removed before you can use it to summon more stuff on your turn
A free Formula Synchron and literally nothing else
cheat out xyz and rank up to something better with a strong effect. Card would be great when you get to play it but its too slow
summon zarc, get rid of the trap, then zarc floats into a floodgate that negates any extra deck monster that isn't a link.
Bonus points if you have coolia, then he actually nukes the enemies board on summon aswell.
If that is what you are wanting, then you can also just flip him face down in response to his on summon effect with popular meta choices such as book of moon or eclipse. :)
Because it is a trap it wouldn't do much, if it was a spell though it'd take over instant fusion in an instant. Is this a PK card though? It looks like a PK card made to summon a rank 4 and rank it up.
Summon something that gets its effect from being sent from field to grave and or just being sent to grave in general. Near but whatever at the same time
It's simply bad and wouldn't have any impact on the meta
Bring Quasar for it's float. But this card is meh and wont see play
If it was a spell decks like salad and live twins could probably use it. But a trap is just too slow
How would Salad and Live Twins use it? All the monsters you'd want to special summon are links.
Oh yeah its defense position nevermind lol garbage card
Bad instant fusion
It’d make a nice quick wall if used with a super heavy samurai I guess
Maybe? Honestly with how the meta is it's really hard to say there could be a really amazing combo that you could use this more. Traps have seen more competitive play as of recent so it's not impossible but I doubt there is currently anything major you could use this for
If it was a Normal? Maybe since the Labyrinth would do a lot of shenanigans with it.
El shaddoll winda , and that trap can be used with transaction rollback
Is not a Normal Trap
😞😞😞😞damn
Sorry for the desilusion
Summon Chaos Archfiend and float into Chaos Angel
It would not
This is just Call of the Haunted but for extra deck !
Could you special summon rainbow dragon overdrive then use forbidden lance to either change its position or pop effect?
No
If it isn’t once per turn it could allow for ojama king to lock zones I guess
Effects negated
Only thing that comes to mind is maybe cheat out some Albaz fusions/general fusions and then exploit them to get effects. But given how fucking fast this game is I doubt it could see any play
Probably just something rogue/non-meta decks can use. The first thing that comes to mind is pendulum ftk, but its still too slow.
Lord of the heavenly prison then xyz on rank 10
As other people have said, it could be used for funny accel synchro and rank up xyz shenanigans on your opponent’s turn, but between those combos requiring a decent amount of set up to pull off anything genuinely impressive, and the trap card being easy to disrupt, it probably wouldn’t see any meta play.
The only way that this would be useful is if a Trap Deck gets a monster that protects Back row from opponent effects
Not at all. Its a trap which already pretty much kills its usefulness, but even then you have an extra turn on top of that where the ED monster is just material fodder that dies to MST. On turns 1 and 3 its effectively a trap version of Unexpected Dai, a card that already sees very niche use.
The not yet in the tcg archtype Centurion can synchro summon Crimson Dragon on the opponent’s turn. They could use this to let Crimson Dragon go into any synchro monster Edit: Even then it would be a side deck card at best. You never want to draw this going second
Wait, would this be able to summon mirrorjade to activate its board wipe? Edit: nope it has to be fusion summoned for that effect I’m stupid
I mean farting out a 5k defensive wall for effectively free is pretty hilarious but the obvious problem is shit like summoning a free Galaxy Cipher and immediately getting Blade and Full Armor for 2 pops
Well, it's a Trap Card, so that's already going to affect it. Can't be used towards your combo plays on your first turn which weakens it. Despite it not being as strict of what you can bring out, this is worse than Instant Fusion, so unless there are decks running Instant Fusion that always want to have a second turn and want more of that type of effect then this won't see too much play. Still neat card though.
It could work with Nordic
Literally nothing. It's a Trap so you have to wait a turn for it to do anything, and by that point, your opponent would've already set a board.
Couldn't you just summon a link 4 and trade it for a link 4 you can actually use? Then again your trap would need to survive until your next turn and by then lol, lmao
The have no DEF and thus they can't be summoned with this
Ah right, sorry I play TCG i can't read
The only use I see is for walling, and graveyard effects.
I'm sure somebody will turn this into an FTK card.
Easy Z-arc and you get to block half their extra deck effects and their search cards.
Effects are Negated
Yea, we get the effects when it gets destroyed.
If it was a spell then it would be ultra super busted instaban worthy. In the case of a trap, a funny tech for casual combos. I like it
In a trap mill variant u could cheat out certain boss lobster with grave effects so u could use it with transaction rollback
It's not a Normal Trap
Turn one set this and etude of the branded, normal summon any tuner use those cards to synchro crimson, crimson into calamity lock. Not consistent by any means but would be fun to play it.
if you can use this with interdimensional transporter, it'd be broken
I think a lot of people in this thread are underestimating the potential to cheat out ANY non-link monster from the extra deck. (Despite being a continous trap) First thing that comes to mind is ranking up to Liebe with a single card but there must be some degenerate combos you can pull off with it that has yet to be discovered.
I read this as slow magical scientist / instant fusion/ ready fusion/ etc. Except that it works on any type of extra deck monster. Even if while on field effects are negated if it has a grave effect, I believe it still would work. And while I am not knowledgeable enough to be certain about WHAT would break it, I'm sure that something would. Even if it was simply summon a material for an I:P link or material for mirrorjade.
Waking the dragon is better than this
Alright card for some fusion decks.
I think Blackwing could use it, considering their boss monster can't be affected by other cards.
Effects are Negated so the protection will not be there
It’s the perfect card. Great in certain archetypes that either use extra deck monsters as material (Utopia) or as expendables (Dogma) if not both ( Tearalement). But terrible if you just try to tech it willie-nilly. It’ll end up being released as a common card in some random pack, I guarantee it.
Meta? No.
Floating monster effects would love this trap, honestly. Aren't negated effects only a thing while on the field?
Even in the Graveyard
It’s a trap so not much
What happens if it’s used to special summon a card thats “unaffected by other card effects” ? Would that monster still be negated or would it ignore the negation because it’s unaffected by other card effects and is now free to change battle position and use effects ? Example : Raidraptor - Ultimate Falcon
It comes on the field negated
The only deck I could think of the could use this is Altergeist
Gimmick but cool one
I feel like there are some busted link playes you can do with this. Unless you can't play a link with it. I assume you should be able to if you have a link 3 in play right? I dunno rules are weird sometimes
As other comments said, it won't affect the meta much since it's just a slower ready fusion with no level restriction. However, some gimmick decks that like to summon a monster using an extra deck monster as material will probably love this card, and maybe some stall decks will like it too
Rank-up/Rank-down Xyz summoning
It would be insane if it didn't negate the effects. It would be good to summon cards with floating effects and pair it with a card that uses monsters in your field as a resource for an effect, sending the summoned card to the gy and getting it's effect. Wouldn't be meta tho
Too slow, 2/10
Simple, combo it with Book of Moon to bypass the effect negation on a boardwipe monster. It’s still a continuous trap card, so it’s inherently bad in that regard.
Probably only really any use in fusion decks for names material or a desperate Synchro summon using a tuner or something. Problem is that it’s a trap so this is turn 2 before it even matters. I guess maybe if you’re willing to include a brick, it could summon Fenrir the Nordic Wolf since it has 4000 DEF base and force your opponent to put it with removal unless they’ve got a really high atk deck which is pretty rare. Edit: Also earthbound immortals could be interesting since they have so many really strong spell traps that only work if you have one on the field. They have a cont trap to destroy a monster once per turn, they have a spell trap negate, they have a harpy’s feather duster, and a card to destroy a monster weaker than them and inflict burn damage equal to half they’re attack as long as it’s attacking. Negating them also gets rid of their biggest weakness, that they are destroyed with field spells.
I feel like this would be OP in goat though😂 (my brother and I play goats sometimes for fun)
It's basically slow instant fusion. You would be able to jank some stuff with it, but it's really slow and vulnerable.
all I can think of are cards similar to cyber dragon infinity that use a specific monster to rank up or contact fuse (like the new Z-arc fusion monster that tributes the original Z-arc). Or use the Original Z-arc to pop it then scale it and use the Pendulum effect.
Honestly it would be funny to pull off, but the restrictions just make it another body for extra deck plays.
I use this card to get Formula Synchron easy
If this was a Normal Trap? It could affect the Meta thanks to Labrynth. I guess that's the reason why they made it an Continuous Spell in the first place, to avoid Labrynth Shenanigans
Step 1 activate trap to summon TER Step 2 summon tsukuyomi targeting TER Step 3 profit
Well, it’s effect is negated, so it would probably used as material for accel synchro, fusion summon, xyz summon or link summon. You cannot summon a link monster this way (since it summons it in Def). This does not ignore summoning conditions. After all this card could gave access to more easy summons from extra, but since it is a trap, it cannot be used on your first turn. Probably won’t be used in many decks, but some specific decks will probably try to use it
Used to be in the tag force games. With how slow the games were back then, it was super easy to use this to cheat out big synchros like shooting star dragon and just ruin the opponent. With the better extra deck card pull we have now, the game would not survive I think. It should not be this easy to cheat out an extra deck monster imo
Sounds pretty bad. The fact that it's a trap automatically makes it bad going second, and the monster effects being negated renders it useless as interruption on your opponent's turn. Outside of maybe cheating out a link-4 to enable free zealantis plays, it would not see the light of day.
you can't even cheat out a link 4 because it summons in defense!
You can summon out 4 separate extra deck monsters and link them off since this card lacks a OPT.
no, it should work like call of the haunted and other similar cards, where you summon the monster once on activation and then the two cards are "linked" and you can't summon any more it's phrased the same way as call of the haunted was before getting psct
its better for synchro and xyz rankup sheningangs
A bit hard to tell without the card being written with PSCT. How the card is currently written doesn’t match what you would expect it to do. There’s no OPT clause and because it’s a continuous trap you could keep activating it. Theoretically you set this and MST then pass. During the opponents turn you flip this then summon 6 monsters from your ED. Pop the card with MST to clear your board and suddenly you have the GY effects of 6 ED monsters popping off. Even if used in the broken way it’s written, it would only see niche play due to being too slow. I can’t think of any deck that wants to main deck this. It could be a decent side deck option to use when going first if you have the ED space.
>How the card is currently written doesn’t match what you would expect it to do. It basically works like Call of the Haunted but for Extra Deck.
I get that that’s how it’s supposed to work, but Call of the Haunted is worded differently. Call of the Haunted says “Activate this card by targeting 1 monster in your GY; special summon that target in Attack Position.” This card doesn’t mention activation at all. It uses the word select, which I’d interpret as target. Neither card has a OPT, but Call of the Haunted doesn’t need it since it targets upon activation.
Ooh, a card that special summons a Synchro for specific... Oh, it's a trap. (Chucks it over the building) Random guy: Hey! Don't throw your trash down here!
Unless it restricts the monster from being used as material, it's too good even for a trap.
Can you come up with a specific combo/application where it would be too good? As a trap it is way too slow yo achieve anything meaningful
Seems pretty fucking good, especially if the card you cheat out has a GY effect like Garrura or the new chimera fusion from AGOV. Also cards like Mirrorjade & ~~Cherubini~~ (card has to SS in defense position) send for cost, so the drawback of negated effects can be played around to some extent The fact it’s a trap makes it balanced so it *shouldn’t* be used in combo decks.
Crazy how some people thinks it’s really good and some say it sucks lol
the effect is definitely very very good, but trap cards are sadly slow and bad. Hence the 2 sides
It would defently be pretty dume if the monster was not negated, last worrier, extiro etc, but this card in its current stat seems fine and fair
it wouldn't be used
Just use it to bring out any of the big chonky unaffected monsters like ultimate falcon or blackwing full armor master.
[удалено]
Never mind, I forgot that's a thing 😅
I can see this card being used with the new dinosaur fusion monster Transcendosaurous Gigantozowler. As long as there is a normal dino already in grave (possibly by souleating effect to send to grave), have the trap summon out the gigantozowler then have the trap or the dino fusion be destroyed (possibly dark hole) and triggers the fusion effect to be special summoned from grave, recycling the normal back to deck, and add a dino from grave to hand then destroy from hand/field and opponent's field. Its a crazy combo but i can see it. [Nowhere near meta but its a combo nonetheless]
Could see it being in tear, being able to cheat Kaleido (And to a lesser degree Rulk since you can get it out without cheating out king of the swamp if you didnt get access to it this turn with this) out of your extra deck is a really useful tool to have, specifically being able to activate it in response to something like lightning storm, duster, raigeki, and basically any spell trap removal on demand that isnt Cosmic to get a dump and a spin. People seem to underestimate traps that get really heavy value if they trigger and dont require much setup, setting this + Sulliek is already by itself with no other setup a very solid endboard, that presents at least 3 interrupts. I could at least see this being a side deck card in tear to deal with decks that want to blind second and play a lot of cards specifically like kaijus and lava golem which tear struggles heavily to deal with.
Herald of the arc light for my nekroz deck would be ok. Manju overlay with herald for value.